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However, the future integration of this new CRYENGINE technology will be optimized to benefit from performance enhancements delivered by the latest generation of graphics cards and supported APIs like Vulkan and DX12. In case you weren’t aware of, Neon Noir was developed on a bespoke version of CRYENGINE 5.5., and the experimental ray tracing feature based on CRYENGINE’s Total Illumination used to create the demo is both API and hardware agnostic, enabling ray tracing to run on most mainstream, contemporary AMD and NVIDIA GPUs. Broadly speaking, RTX will not allow new features in CRYENGINE, but it will enable better performance and more details.” It will also help us to have more dynamic elements in the scene, whereas currently, we have some limitations. RTX will probably allow full-screen 4k resolution. At the moment on GTX 1080, we usually compute reflections and refractions at half-screen resolution.
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“RTX will allow the effects to run at a higher resolution. The benefits of RTX will be higher performance and the presence of more dynamic elements in the scene. However, the team aims to add support for RTX in the near future. These CRYENGINE real-time ray tracing effects do not currently benefit from any additional performance that modern APIs like Vulkan or DX12 or dedicated hardware. At half screen resolution, Crytek is able to run this tech demo at 1440p with 40+ fps.
Cine tracer full demo 1080p#
This ray tracing tech demo was running on an AMD Radeon Vega 56, and yesterday Crytek revealed some additional details about it.Īccording to the team, this tech demo runs at 1080p with 30 fps on that particular AMD graphics card with reflections and refractions being calculated at full screen resolution. Back in March 2019, we informed about a new real-time ray tracing CRYENGINE demo, called Neon Noir.